Client Software Engineer III

Company:  Electronic Arts Inc.
Location: Vancouver
Closing Date: 11-11-2024
Hours: Full Time
Type: Permanent
Job Requirements / Description
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchise of all time and The Sims 4 is by far our most successful Sims game. We have 65 million registered players of the base game. To date, The Sims 4 has shipped over 50 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big.As a Client Software Engineer on The Sims 4, you will work on our client systems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in C++.You will be reporting to the project's Development Director.Job Responsibilities:Use C++ to implement client features and systems.Extend existing client systems and create new ones.Work with designers, producers, content creators and other engineers to develop game features.Write technical design documents detailing software requirements.Write code with performance and memory usage in mind.Debug code to document and fix bugs.Cater your messaging based on audience and with diverse teams.Qualifications: Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.Bachelor'/Master's degree in Computer Science, Software Engineering or related field.5+ years' experience in a hands-on development role.Working knowledge of modern C++.Experience implementing complex game subsystems.Experience with graphics libraries (DirectX/OpenGL/Metal) suggested.An understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.Desktop development experience.Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).Skills debugging complex applications.Experience optimizing existing game code to be more performant.Bonus:Mac development experience.Console development experience.Knowledge of Python, C#, or familiarity with WPF.Experience implementing features for game User Interface & Gameplay Systems.Demonstrate experience working in large data-driven games or applications.Experience developing for large-scale live products.Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.Familiarity with The Sims games on PC/Mac/consoles. #J-18808-Ljbffr
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Electronic Arts Inc.
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