Principal World Designer - Unannounced AAA project | Concepteur·rice de Monde Principal·e - Pro[...]

Company:  2K
Location: Montréal
Closing Date: 28-11-2024
Hours: Full Time
Type: Permanent
Job Requirements / Description
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.Behaviour is looking for a World Designer to actively participate in the development of a new AAA IP. In this role, you will use your creative and technical skills, in collaboration with members of other disciplines, to shape the space and moment-to-moment experience on this cutting-edge product attached to an exciting brand, in development with a renowned external partner.If you want to work within an amazing team on a AAA unannounced project on Unreal 5, this opportunity is made for you!In this role you will:Design and own world sections and layouts from the initial paper design to a shippable state, passing by the grayblocking and the various iterations in between, place encounters, rewards, and other interactive gameplay ingredients to create a living and breathing world;Through feedback and playtest, iterate upon the world and layouts, to ensure that the desired player’s experience is met;See through the evolution of levels as they converge with other disciplines, and ensure the level design intentions are respected towards final delivery;Establish conventions and actively improve the design of the world’s intentions, scale, distances, paths, metrics, etc.;Support mission's integrations and world events in levels when conditions are met;Support and review the work of more juniors' teammates;Provide time estimates and reprioritize goals, as necessary;Create and present detailed design documents, as necessary;Collaborate and follow up daily with other departments.What we’re looking for:10+ years of game industry experience as a level/world designer, especially on AAA titles;Strong understanding of space, flow and pacing;Previous experience on AAA project, open world is a plus;Proficient with Unreal Engine and related tools;Experience with procedural content generation is a plus;Ability and willingness to adapt to constant changes;Good communication skills, both written and verbal in French and/or in English. #J-18808-Ljbffr
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