Associate Surfacing Director - skate. - (Remote/Hybrid)

Company:  https:/www.energyjobline.com/sitemap.xml
Location: Vancouver
Closing Date: 28-11-2024
Hours: Full Time
Type: Permanent
Job Requirements / Description
Responsibilities: Be responsible for overseeing portions of the surfacing department, defining and scoping requirements and establishing detailed goals for your team. Act as a people manager for members of the Surfacing team. Contribute in reviews of surfacing artist’s work, both internal/external, and ensuring that surfacing best practices and guidelines are respected. Work with the tech art and engineering teams to help establish performance and memory budgets to set achievable targets for in-game textures. Work closely with artists to iterate on, and bring a level of believe-ability and detail to the character materials while retaining the art direction. Break down high-level art goals into smaller goals for yourself and for a small, skilled team of surfacing artists. Qualifications: 5+ Years Experience on Video Game production teams. Experience shipping surfacing content in a craft leadership context on 1-2 shipped console/PC titles. High level of skill in procedural based surfacing workflows using software packages such as Substance Designer & Painter, ZBrush, Maya. Independently prototype different surfacing techniques by creating surface shaders in-engine. Gain proficiency in new and unfamiliar tools related to modeling, UV editing, baking secondary information, surfacing, and rendering. Communicate about the processes involved within surfacing through meetings, presentations, and documentation. Gather and break down references into key, representative surfacing elements. A degree in Fine Arts, Visual Design, Animation, or related diploma or certificate. Please submit a portfolio/demo reel link with your application. #J-18808-Ljbffr
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