Technical Artist (Pipeline) - EA Sports FC

Company:  Electronic Arts
Location: Vancouver
Closing Date: 07-08-2024
Hours: Full Time
Type: Permanent
Job Requirements / Description

Responsibilities:
The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. They also act as a point of contact with the game team partners, liaising between the art team and the game team. The main areas of responsibilities include content pipeline automation, art production workflows, tools, asset optimization, content management/integration, and game development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors on the EA SPORTS FC team.

Your Qualifications:
Ideally at least 5 years of cinematic/games production experience. A bachelor's degree (or equivalent) in a related field is desired. Effective at communicating with different audiences: artists, engineers, managers. Experience scripting/programming in python and C#. (C++ is a bonus, but is not required). Knowledge of 3D art packages (Maya). Experience in revision control software. A solutions-provider, particularly as it pertains to testing and debugging technical issues. A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations. A Passion for Games!

COMPENSATION AND BENEFITS:

  1. HOURLY PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria): $79,900 - $111,900 CAN Annually

The base salary ranges listed above are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

About Electronic Arts:
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe. We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer.
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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