Game Creation Operations Engineer

Company:  jobs.sportstechgroup.org- JobBoard
Location: Vancouver
Closing Date: 07-08-2024
Hours: Full Time
Type: Permanent
Job Requirements / Description

Electronic Arts IT group keeps our employees and business operations connected globally. As a digital entertainment company, EA's enterprise technology needs are diverse and span across game development, workforce collaboration, marketing, publishing, player experience, security, and corporate activities. We bring creative technology services to each one of these areas, keeping everyone creative, collaborative and productive. Our team ensures better play across all of EA and we need your help to do that.

Position Summary:

The Senior Systems Engineer (Perforce) is a subject matter expert and key technical contributor on our specialist operations team that supports EA’s large and complex source code and asset repositories across the globe. They use their Linux systems engineering and application support skills to maintain high quality and performance across many environments that are based on Perforce Helix Core, both with off-the-shelf and EA custom developed instances.

The team is responsible for system engineering, application troubleshooting, implementing technical fixes and workarounds, keeping operating systems and application software up-to-date, working with report data to maintain capacity and performance of the environment, and contributing to the Perforce product roadmap.

The job can be either partly onsite hybrid (EA Vancouver) or offsite from British Columbia, depending on your preference, and you will report to the Senior Manager Game Creation Operations based in the United Kingdom. Even if you are not located in this area we still encourage you to apply for global consideration.

Why work on the Perforce Product team?

We help build and run our version control product in a large, globally distributed environment and we are surrounded by EAIT people who are passionate about Perforce. We work directly with game development teams to improve their workflows and resolve their problems.

We believe in being the catalysts for operational and engineering improvement in a product area that is rapidly changing within Electronic Arts. We are all product owners, and we believe in running high-quality operational environments that focus on continuous improvement and the desire to automate manual processes whenever possible.

Responsibilities

Create and maintain Perforce multi-server environments for EA game studios across the world to support many distinct user communities
Troubleshoot Helix Core applications (p4d, p4v, p4p) and act as escalation point for studio teams
Mentor the operations team by assisting in their resolution of support requests
Identify repetitive operational tasks for process improvement and automation
Understand system design and implement systems and services that are secure, scalable, reliable, and performant
Actively participate and contribute within a scrum or kanban agile team
Collaboratively work with the wider product team to deliver our IT strategy shared goals
Understand studio and game creation needs evolve and shift focus as needed

Qualifications

5+ years experience delivering and maintaining Linux-based Perforce or equivalent source control/management enterprise services (TeamHub, Github, Gitlab, BitBucket, PlasticSCM, Microsoft TFS, similar)
Strong understanding of source control, configuration management, and application lifecycle management principles
Experience with Commit-Edge-Proxy Perforce (Helix Core) Distributed architecture
Experience troubleshooting and providing resolution to difficult, unfamiliar issues
Experience with Perforce SDP & Helix Swarm code review tools
Experience with Perforce Distributed Version Control System (DVCS) in server-to-server deployment

Preferred Skills

Experience with creating and/or supporting in-house tools with languages such as PowerShell, Python, .Net Core (C#), BASH, Perl
Experience with enterprise monitoring and analysis, such as datadog, grafana, prometheus, splunk, or similar
Understanding of Infrastructure as Code (IaC) best practices
Professional certifications, such as Azure, AWS, GCP, VMWare, Linux, CompTIA, Agile Scrum
Experience leading Scrum and/or Kanban Agile ceremonies
Familiar with product/service delivery methodologies

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content, and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together experienced people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

Join us in driving the next revolution in games.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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