Unreal Gigs Jobs July 2024

818 Jobs Found

ABOUT THE POSITION The Concept Artist (NOC 52120) will be required to dream big and then execute with strong fundamental based abilities to present their artistic vision. The incumbent will create both clear and concise production concept art for characters, the world and the other assets for Digital Extremes’ games. The incumbent will possess exce...

The Concept Artist (NOC 52120) will be required to dream big and then execute with strong fundamental based abilities to present their artistic vision. The incumbent will create both clear and concise production concept art for characters, the world and the other assets for Digital Extremes’ games. The incumbent will possess exceptional communicati...

TiMi Montreal- Animation Director TiMi Canada-Quebec-Remote Canada 4 days ago Apply Work Mode / En mode travail: Onsite Responsbilities / Responsabilités: Award-winning TiMi Studio Group seeks a Gameplay Animation Director to develop a AAA, 3rd person, open-world game based on an exciting IP. The project will be released on multiple platform...

Technical Gameplay Designer Start ASAP End date: 18 months Work Location: Candidates must be local to Vancouver and willing to come onsite full time or in a hybrid capacity. Hybrid is currently defined as 3 days in Vancouver Studio. Our client, a leading game studio, is seeking a skilled Technical Gameplay Designer to help create AAA game expe...

Job DescriptionOptimiser le jeu pour plusieurs plateformesDévelopper des outils pour soutenir les autres développeurs(-euses)Améliorer et maintenir la partie (ou composante) moteur du cadre PCF (construit sur Unreal Engine)Implémenter efficacement des tâches et fonctionnalités avec un minimum de soutien des programmeurs (-euses) expérimenté(e)sColl...

The role Since several work modes are offered to all our employees (% from home, Flex, % in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise. Headquartered in Montreal, Behaviour has more than 1, employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter ...

Job Description What you’ll do Collaborate with other core team members to develop the overall vision & determine technical feasibility of your area of ownership (e.g. AI, mission, world, cinematics, etc.). Identify and analyze risks (engine, data, features, etc.). Assess existing tools + occasionally design custom ones to support design pi...

Our team has an immediate permanent opening for a Senior Software Engineer.Responsibilities: Lead the cloud-nativedistributed gameengine subsystem development from the technical aspect.Design and implement subsystem features and support applications in cloud show rooms, cloud gaming and cloud AR/VR.Continuously analyze and identify the industry req...

The roleBehaviour is looking for a programmer to increase its expertise in the UI area. The programmer will work in a dynamic environment, with other programmers as well as a creative team on prototyping, design, implementation, and improvement of many aspects of the projects related to UI and gamer experience. In this role you will : Work within a...

The roleBehaviour is looking for a programmer to increase its expertise in the UI area. The programmer will work in a dynamic environment, with other programmers as well as a creative team on prototyping, design, implementation, and improvement of many aspects of the projects related to UI and gamer experience. In this role you will : Work within a...

An unhandled exception has occurred. See browser dev tools for details. Reload 🗙